NEWS

Insights.

Research notes on software, artificial intelligence, interaction and the craft of building original products.

Archive

September 20268 stories
Worlds

A Reliability Test for Fantasy Safety Signals

Use trigger, response, scope, interpretation and failure conditions to make a fantasy safety cue readable without making it infallible.

Worlds

How to Debug a Strategy Card Game Deck

A four-stage post-match method shows whether a deck failed in its plan, board reading, response or resulting consequence.

Worlds

Design Fantasy Hazards with a Dose Curve

A four-zone dose curve turns one fantasy substance into a coherent source of benefit, impairment and danger without adding new canon.

Worlds

How to Monitor a Virtual Economy with Five Views

A five-view measurement method reveals where value enters, moves, accumulates and disappears—and which player groups experience the change.

Worlds

A Four-Variable Budget for Social Density

Use a four-variable social-density budget and a worked quiet-route example to tune shared presence across space and time.

Worlds

Persistent World Memory: Planning Scope Clearly

Persistent world memory needs clear boundaries. This overview separates useful continuity from unnecessary data collection.

Worlds

Design Readable Resource Gathering Mechanics

A practical signal-chain method that helps players understand careful harvesting before a valuable fantasy resource is damaged.

Worlds

How to Design Meaningful Downtime in Online Worlds

Quiet time should lower pressure without making a world feel empty. Use four checks to create meaningful pauses, social presence and safe disengagement.

August 20263 stories